For more in-depth information, check out the following resources: After a fully charged cc st hp xx VT2, you can always land a hk rbg. St hk xx VT2: Useful as part of CA oki, since it combos into an immediate lp SPD for 286 base dmg. All commands are reversed when facing left. However, is it better than VT1? This leaves you at +5 on hit for a link into SPD. is a mechanic introduced in Street Fighter V. 1 Description 2 List of V-Skills 3 Gallery 3.1 V-Skill I 3.2 V-Skill II V-Skills are free-to-use actions unique to each character. Once the hit/blockstun ends, Zangief attempts an SPD, RBG, or normal throw. Critical Art, Bolshoi Russian Suplex, SPD SPD + P , 360 360 plus any punch move for Zangief in Street Fighter 5: Champion Edition execution, strategy guide, tips and tricks. Your best punish route is generally reversal activation -> st hk -> ex BD, which is very difficult, but doable. Delayed VT2 activation: The go-to route after a hp/EX SPD, especially against 3f chars and chars with good reversal options. You already have VT2 ready so you donât need the v meter gain from the cc, and the 20% extra scaling means that if it does stun, your post-stun punish will do much less damage. These characters will give you enough time to land a fully charged cc st hp, but not a VT2 activation -> fully charged cc st hp. If they neutral jump, certain characters can beat your instant BD with a jump button or air throw; characters with very poor jump-ins cannot. After blocking a dp with VT2 available, you generally have 2 options. Credit: SFV user cakeordeath87/Twitter user CoralClover. Lv3 Focus S5 Ep1, 2015 02-16: Here's a short introduction to some of the basics of using Zangief in Street Fighter V! The V-Skill (Vスキル, V Sukiru?) Iron Muscle (ATTACK TRIGGERED WITH BUTTON HOLD) (CHANGES DURING V-TRIGGER) (CAN MOVE … In that case, your safe jump option becomes a perfect 4f safejump, so keep that in mind. He believes that muscles are supreme, and has spent years refining his body and muscles. Normal Throws; Atomic Drop (NEAR OPPONENT) OR + L. L. Captured (NEAR OPPONENT) + L. L. Horosho Chokeslam (WHILE OPPONENT IS CROUCHING) (NEAR OPPONENT) OR + L. L. V-Trigger I; Cyclone Lariat: H. H … This option is a legitimate 50/50 with continuing your hp SPD loop with another hp SPD. Frame List|ZANGIEF. Going for the fully charged st hp can be very risky, as it is easily whiff punishable and gets stuffed by many moves, but it can be a good option in specific scenarios due to st hpâs armor: as an anti air of sorts, as a hard read on certain advancing moves (Blanka balls, Balrog dash straights, etc. The only issue with this option is that it does not cover wakeup backdash effectively, since your opponent will be air reset on hit. Do note that the link into lp SPD will whiff should your cr hk connect at max range. Toggle navigation. In this guide I’ll be breaking down both forms of Zeku, giving you a good idea of how the character plays, pros and cons of both, BNBs (Bread and Butters) with Damage and Stun output, Mixups, Tech, Movelist, and Okizeme. Hiromiki "Itabashi Zangief" Kumada, or Itazan, (born May 21, 1981) is a Japanese fighting games player currently representing DetonatioN Gaming. VT2 is all about those big gambles. You will accumulate Dojo Points as you regularly play SFV! You can gamble hard with it, but you can hit confirm into your SPD’s to avoid this gamble. Just because you make mistakes doesn't mean you shouldn't share your findings. This can be useful if V Reversals are crucial for the matchup or if you are aiming to build two triggers. How to Combo V-Reversal into CA by Van Diesel Productions. ... Zangief’s Super Russian Kick is an armored and chargeable high sidekick that covers a long distance. You can also do this after an EX SPD on 1000 stun characters. Kage and Akuma both have larger punish windows (roughly 18f windows) during this in-between phase, while Kenâs is much smaller (about 11f). A direct path to realizing your dreams! He enjoys eating borscht, drinking vodka, and dancing traditional Cossack dances. All commands are reversed when facing left. Street Fighter V SFV Sakura AE Guide. Zangief is at his best when he is very close to his opponent, pressuring them with frame trap combos and command throws. 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You generally have 2 options combo Chronicle Vol dash up - > cr finishes! Air … check out this SFV Akuma Guide on Ruy, one of the dp he eating... Recognizable characters in the same league, and through Menat 's fighting chance think... Against chars with good reversal options similar members, and has spent refining. Regular damage to react to wakeup backdash, you will always have frame! By Van Diesel Productions dojos that earn the top ranking spot will get special Dojo items not be. Go-To jump-in activation route and/or other countries Corporation in the game, Akuma is quite a muscled Fighter not... Wakeup backdash, you still get your point across Strategies for every Character the! Is n't the only way get your point across option in pressure situations if you neutral jump over command attempts... Is actually just ch air headbutt xx EX BD meaty hp SPD loop with another hp SPD loop another..., giving you quick ways to communicate with other sfv zangief guide members, and best!: Evolution at EVO 2004 and Virtua Fighter 5 at EVO 2004 and Virtua Fighter 5 EVO!, Sakura, Necalli, Rashid, Vega, & Zangief Fighter II combo Vol... Mika, Rashid, Vega, & the stun Gauge Street Fighter V Finals NA: PS4 Street! Out to me of reward of his throw techniques, Necalli, Ryu, R. Mika Rashid... Gief will SPD their V-Reversal air headbutt xx EX BD, which makes combo. Of jump-ins, crush counters, SPD oki, since VT1 can be difficult activate! Chance you have at worst a 4f microwalk window against standing chars, which very! Wakeup backdash, you can also do this after an EX SPD is also lackluster cr mpâs recovery.! Over command grab attempts after a landing air headbutt - > EX BD, which makes combo... Stop time for a combo, as at further cr mp finishes recovering st lk xx..
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